/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* types.h: Empire types
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2014
*/
#ifndef TYPES_H
typedef unsigned char natid; /* NSC_NATID must match this */
typedef short coord;
+struct bp;
struct emp_qelem;
struct empobj;
+struct gamestr;
struct lndstr;
struct lndstr;
struct lonstr;
struct nstr_item;
struct nstr_sect;
struct nukstr;
+struct pchrstr;
+struct player;
struct plist;
struct plnstr;
struct range;
struct sctstr;
struct shiplist;
struct shpstr;
+struct symbol;
struct trdstr;
-struct trtstr;
struct comstr;
struct cmndstr;
+struct ulist;
union empobj_storage;