int supplied; /* LAND only */
};
+extern void unit_cargo_init(void);
+extern void unit_carrier_change(struct empobj *, int, int, int);
+extern int unit_cargo_first(int, int, int);
+extern int unit_cargo_next(int, int);
+extern int unit_onresize(int);
+
extern void unit_list(struct emp_qelem *);
extern void unit_put(struct emp_qelem *list, natid actor);
extern char *unit_path(int, struct empobj *, char *);