/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Ron Koenderink, 2006-2007
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2011
*/
#ifndef UNIT_H
extern int unit_nplane(int, int, int *, int *, int *);
extern void unit_onresize(int);
+extern char *unit_nameof(struct empobj *);
extern void unit_list(struct emp_qelem *);
extern void unit_put(struct emp_qelem *list, natid actor);
-extern char *unit_path(int, struct empobj *, char *);
+extern char *unit_path(int, struct empobj *, char *, size_t);
extern void unit_view(struct emp_qelem *);
-extern void unit_update_cargo(struct empobj *);
+extern int unit_update_cargo(struct empobj *);
extern void unit_drop_cargo(struct empobj *, natid);
extern void unit_give_away(struct empobj *, natid, natid);
extern void unit_wipe_orders(struct empobj *);