/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* Known contributors to this file:
* Ron Koenderink, 2006-2007
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2015
*/
#ifndef UNIT_H
struct ulist {
struct emp_qelem queue; /* list of units */
- double mobil; /* how much mobility the unit has left */
- struct empobj_chr *chrp; /* pointer to characteristics unit */
+ double mobil; /* moving: how much the unit has left
+ ground combat: how much to charge */
union empobj_storage unit; /* unit */
- coord x, y; /* x,y it came from LAND only */
- int eff; /* LAND only */
- int supplied; /* LAND only */
+ /* Rest used only by ground combat (attsub.c) */
+ coord x, y; /* x,y it came from */
+ int eff; /* initial efficiency */
+ int supplied;
};
extern void unit_cargo_init(void);
extern int unit_cargo_next(int, int);
extern int unit_cargo_count(int, int, int);
extern int unit_nplane(int, int, int *, int *, int *);
-extern int unit_onresize(int);
+extern void unit_onresize(int);
-extern void unit_list(struct emp_qelem *);
-extern void unit_put(struct emp_qelem *list, natid actor);
-extern char *unit_path(int, struct empobj *, char *);
-extern void unit_view(struct emp_qelem *);
-extern void unit_update_cargo(struct empobj *);
+extern char *unit_nameof(struct empobj *);
+extern void unit_rad_map_set(struct emp_qelem *);
+extern int unit_move(struct emp_qelem *);
+extern void unit_teleport(struct empobj *, coord, coord);
+extern int unit_update_cargo(struct empobj *);
extern void unit_drop_cargo(struct empobj *, natid);
extern void unit_give_away(struct empobj *, natid, natid);
extern void unit_wipe_orders(struct empobj *);