/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Ron Koenderink, 2006-2007
- * Markus Armbruster, 2006-2011
+ * Markus Armbruster, 2006-2015
*/
#ifndef UNIT_H
struct ulist {
struct emp_qelem queue; /* list of units */
- double mobil; /* how much mobility the unit has left */
- struct empobj_chr *chrp; /* pointer to characteristics unit */
+ double mobil; /* moving: how much the unit has left
+ ground combat: how much to charge */
union empobj_storage unit; /* unit */
- coord x, y; /* x,y it came from LAND only */
- int eff; /* LAND only */
- int supplied; /* LAND only */
+ /* Rest used only by ground combat (attsub.c) */
+ coord x, y; /* x,y it came from */
+ int eff; /* initial efficiency */
+ int supplied;
};
extern void unit_cargo_init(void);
extern void unit_onresize(int);
extern char *unit_nameof(struct empobj *);
-extern void unit_list(struct emp_qelem *);
-extern void unit_put(struct emp_qelem *list, natid actor);
-extern char *unit_path(int, struct empobj *, char *, size_t);
-extern void unit_view(struct emp_qelem *);
+extern void unit_rad_map_set(struct emp_qelem *);
+extern int unit_move(struct emp_qelem *);
+extern void unit_teleport(struct empobj *, coord, coord);
extern int unit_update_cargo(struct empobj *);
extern void unit_drop_cargo(struct empobj *, natid);
extern void unit_give_away(struct empobj *, natid, natid);