/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* xy.h: Constants having to do with world locations.
- *
+ *
* Known contributors to this file:
* Steve McClure, 1998
*/
#define XYOFFSET(x, y) (((y) * WORLD_X + (x)) / 2)
#define XNORM(x) \
- (((x) < 0) ? ((WORLD_X - (-(x) % WORLD_X)) % WORLD_X) : ((x) % WORLD_X))
+ (((x) < 0) ? (WORLD_X - 1 - ((-(x) - 1) % WORLD_X)) : ((x) % WORLD_X))
#define YNORM(y) \
- (((y) < 0) ? ((WORLD_Y - (-(y) % WORLD_Y)) % WORLD_Y) : ((y) % WORLD_Y))
+ (((y) < 0) ? (WORLD_Y - 1 - ((-(y) - 1) % WORLD_Y)) : ((y) % WORLD_Y))
struct range {
- coord lx; /* low-range x,y */
- coord ly;
- coord hx; /* high-range x,y */
- coord hy;
- int width; /* range width, height */
- int height;
+ coord lx, ly; /* low-range x,y (inclusive) */
+ coord hx, hy; /* high-range x,y (inclusive) */
+ int width, height;
};
extern char *xyas(coord x, coord y, natid country);