(12) Remove mobility from the aggressor's sectors/ship.
(13) Possibly ask the aggressor for mil and units to move into the target.
(14) Possibly interdict the aggressor's mil and units as they move.
-(15) Charge the aggressor BTU's.
+(15) Charge the aggressor BTUs.
.FI
.s1
.L "(1) Ask the aggressor for the target sector/ship."
your own sector (you can use this to get mil & assault units on
shore). You should not "attack" unowned land (see info explore).
.s1
-If the SLOW_WAR option is enabled, you will not be able to attack
-a sector owned by a country you are not AT_WAR with, unless you
-are the old owner of the sector.
-.s1
.L "(2) Ask the aggressor further details about the offensive force."
.s1
When you board, you are asked for a ship or sector to board from.
according to the mob-cost to move the mil into the target sector.
Assault: If the target sector contains mil, then you may only attack with
1/10th of your mil on board, unless your ship has "semi-land"
- capability in which case it is 1/4th, -or- if your ship has
+ capability in which case it is 1/4th, -or- if your ship has
"land" capability in which case there is no limitation.
Board: When boarding from a sector, the sector must have mob. When
boarding from either a ship or a sector, the number of mil
post-attack interdiction and no danger of stepping on land mines if the
INTERDICT_ATT option is disabled (see version).
.s1
-.L "(15) Charge the aggressor BTU's."
+.L "(15) Charge the aggressor BTUs."
.s1
The BTU cost is equal to 0.5 + (the total number of casualties) * 0.015.
.s1