(12) Remove mobility from the aggressor's sectors/ship.
(13) Possibly ask the aggressor for mil and units to move into the target.
(14) Possibly interdict the aggressor's mil and units as they move.
-(15) Charge the aggressor BTU's.
+(15) Charge the aggressor BTUs.
.FI
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.L "(1) Ask the aggressor for the target sector/ship."
your own sector (you can use this to get mil & assault units on
shore). You should not "attack" unowned land (see info explore).
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-If the SLOW_WAR option is enabled, you will not be able to attack
-a sector owned by a country you are not AT_WAR with, unless you
-are the old owner of the sector.
-.s1
.L "(2) Ask the aggressor further details about the offensive force."
.s1
When you board, you are asked for a ship or sector to board from.
according to the mob-cost to move the mil into the target sector.
Assault: If the target sector contains mil, then you may only attack with
1/10th of your mil on board, unless your ship has "semi-land"
- capability in which case it is 1/4th, -or- if your ship has
+ capability in which case it is 1/4th, -or- if your ship has
"land" capability in which case there is no limitation.
Board: When boarding from a sector, the sector must have mob. When
boarding from either a ship or a sector, the number of mil
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.L "(4) Move reacting defensive units to the target sector."
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-If the target is not a mountain, then defensive units in nearby
-sectors may react. Defensive units will keep reacting until the
+If the target is not a mountain, then nearby land units on reserve
+missions may react. Reserve units will keep reacting until the
defense strength is 1.2 times the offense strength. The following
restrictions apply to reacting land units:
.NF
+- The target must be in the mission's op-area, and in reaction range.
- The efficiency of the unit must be higher than it's retreat percentage.
- The unit must be in supply.
- The unit must have enough mobility to get to the target.
-- The unit must be in range.
.FI
If the unit is in a 60% efficient headquarters, then 1 is added to its
-reaction radius. If it is on "reserve" mission, then 2 is added to
-the radius. Note that you can limit the reaction radius of your land
-units using the "lrange" command.
+reaction range.
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.L "(5) Calculate support."
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casualties divided by the total number of aggressor troops that went into
the conflict. Similarly, the "defender loss factor" is calculated.
Then each land unit loses mobility equal to 10 * (loss factor).
-Defensive land units on reserve mission only lose half of that. Also
+Also
there is a chance equal to the loss factor that the land unit will use
up some of its supply (see info supply).
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post-attack interdiction and no danger of stepping on land mines if the
INTERDICT_ATT option is disabled (see version).
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-.L "(15) Charge the aggressor BTU's."
+.L "(15) Charge the aggressor BTUs."
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The BTU cost is equal to 0.5 + (the total number of casualties) * 0.015.
.s1