A combat has 15 steps:
(1) Ask the aggressor for the target sector/ship.
(2) Ask the aggressor further details about the offensive force.
-(3) Estimate the odds and possibly ask the aggressor for confirmation.
+(3) Compute initial strengths.
(4) Move reacting defensive units to the target sector.
(5) Calculate defensive support.
(6) Fight.
you would like to attack with.
You must always leave at least 1 mil in
the sector or ship you are attacking from, so you may never attack
-with all of your mil out of a sector or ship.
+with all of your mil out of a sector or ship.
The following limitations apply to the aggressor's mil:
.NF
Attack: You are limited by the mobility of the attacking sector
order to be able to enter the combat. Land units with "supply"
capability may not attack. Only land units with "assault"
capability may assault or board.
-Attack: The land unit must have at least as much mobility that it
- would cost for it to march into the sector.
+Attack: The land unit will be charged as much mobility as it would
+ spend marching into the sector. If that is at least as much
+ as for a path cost of 1.0 (typically mountains only), it must
+ have that much mobility, else positive mobility is
+ sufficient.
Board: You may only board with as many land units as the target ship
can hold. You cannot board a land unit with other land units.
.FI
? - print this help message
.FI
.s1
-.L "(3) Estimate the odds and possibly ask the aggressor for confirmation."
+.L "(3) Compute initial strengths."
.NF
The offense strength of your land units is mil * off where "mil" is the
number of mil in the unit, and "off" is the offense multiplier of the
ship stats). You can use the "strength" command to see the defense
strength of your sectors.
.s1
-Now, When your scouts estimate the defense strength, they only count
-land units and mil that they see. If your scouts didn't notice the
-efficiency of the defending units, then they assume that they are at
-100% efficiency. Your scouts also assume that none of the enemy units
-are fortified. Once your scouts have come up with an "estimated
-defense strength", then that number is compared with your offense
-strength. The
-output so far might look like this:
-.EX attack -14,2
-.NF
--14,2 is a 100% 5 harbor with approximately 0 military.
-Number of mil from headquarters at -15,3 (max 108) : 10
-cavalry #7 has a base attack value of 44
-attack with cavalry #7 in -15,3 (~ 100%) [ynYNq?] y
-cavalry #24 has a base attack value of 44
-
- Initial attack strength: 108
-Scouts report defending unit: inf1 infantry 1 #22 (efficiency 71, tech 169)
-Scouts report defending unit: inf2 infantry 2 #41 (efficiency 94, tech 169)
-Scouts report defending unit: inf2 infantry 2 #42 (efficiency 94, tech 173)
-Scouts report defending unit: inf2 infantry 2 #43 (efficiency 65, tech 139)
- Estimated defense strength: 1118
- Estimated odds: 8%
-
-.FI
-.s1
-Note that your estimated odds are calculated before any enemy units
-have reacted, and before support multipliers are calculated, so they
-will not be particularly accurate.
-.s1
.L "(4) Move reacting defensive units to the target sector."
.s1
If the target is not a mountain, then defensive units in nearby
the offense strength.
.s1
Fort, ship, and unit support is simply those forts, ships, and units
-in range that can fire (see info fire). Note that ships and units on
-missions will not fire support. Plane support comes from
+in range that can fire (see info fire). Plane support comes from
those planes on "support" mission. The support multiplier is
.NF
1.0 + fortdamage/100 + shipdamage/100 + planedamage/100 + unitdamage/100.
mil and units are automatically moved into the target. The mil are
moved in with no mobility charge. If the combat is assault, then
the mil will take an amount of food with them proportional to the
-number of people leaving the ship. The mobility cost to land units is
-as follows:
-.NF
-Assault: If the land units are attacking from a ship with "land" capability,
- then land units are charged (update mob) mobility, except for
- "marine" units which are only charged half of that. For all
- other kinds of ships, land units go to -(update mob), except for
- "marine" units which go to zero. Here, (update mob) refers to
- the amount of mobility that units gain at the update.
-Board: Marine units are charged 10 mobility and other land units are
- charged 40.
-.FI
+number of people leaving the ship.
+.s1
+Assaulting units pay one update's worth of mobility, except for
+"marine" units, which pay only half of that. Unless assaulting from a
+ship with "land" capability, mobility is further decreased to one
+update's worth of mobility negated (so that the unit will have zero
+mobility after the update), except for "marine" units, whose mobility
+is decreased to zero instead.
+.s1
+For boarding, "marine" units are charged 10 mobility and other land
+units are charged 40.
.s1
In the case of attack, the aggressor is asked what they'd
like to move in as follows: First, the aggressor is asked how many mil
When you move your mil into the target sector after an attack, you
will risk the same chances of interdiction (number of mil / 200) and
stepping on land mines (see "info lmine") as
-if you were moving them using the "move" command.
+if you were moving them using the "move" command.
.s1
Similarly, once you have specified which land units you'd like to move
into the conquered sector, then all of your units will move in at