.nf
It is possible to be damaged by shells, bombs, land mines, sea mines,
and nuclear blasts. This info page shows you how much damage each of
-these things does. In the following formulas, random(x) means a
-random number from 1 to x. Once the damage has been calculated, then
-it is applied. Damage applies to different kinds of things in
-different ways (see below).
+these things does. In the following formulas, 1dN means a random
+number from 1 to N (rolling n-sided die). Once the damage has been
+calculated, then it is applied. Damage applies to different kinds of
+things in different ways (see below).
1. Calculating the damage
Shelling
You can be shelled by a fort, artillery unit, ship, depth-charge, or torpedo:
- fort damage = guns * eff * (random(30) + 20) / 7
- unit damage = guns * eff * (5 + random(6))
- ship damage = guns * eff * (10 + random(6))
- depth damage = 3 * eff * (10 + random(6))
- torp damage = 40 + random(40) + random(40)
+ fort damage = guns * eff * (1d30 + 19) / 7
+ unit damage = guns * eff * (4 + 1d6)
+ ship damage = guns * eff * (9 + 1d6)
+ depth damage = 3 * eff * (9 + 1d6)
+ torp damage = 38 + 1d40 + 1d40
Note that for forts, a maximum of 7 guns may be fired.
Bombs
A plane drops a number of bombs equal to the "load" the plane can carry.
Each bomb does the following damage:
- blam: 1 + random(6)
- Blam: 5 + random(6)
- BLAM: 8 + random(6)
-When pinbombing a ship, plane, or land unit, damage is doubled.
+ blam: 1 + 1d6
+ Blam: 5 + 1d6
+ BLAM: 8 + 1d6
+When pin-bombing a ship, plane, or land unit, damage is doubled.
Whether you get a blam, Blam, or a BLAM depends on the accuracy of the
plane and the difficulty of the target (see info bomb).
Land mines
-Land mines damage commodities by random(20) and land units by 10 + random(20).
+Land mines damage commodities by 1d20 and land units by 10 + 1d20.
If the land unit is an engineer, then the damags is cut in half.
Sea mines
-Sea mines damage ships 21 + random(21). If the ship can sweep, then
+Sea mines damage ships 21 + 1d21. If the ship can sweep, then
the damage is cut in half.
Nuclear Detonation
Plane
%damage = damage
+Nuke
+can't be damaged by conventional weapons
+nuclear damage may destroy it (chance in percent equal to damage)
+
Sector
sectdamage = damage / ((sectdef - 2) * eff + 2)
%damage = (100 * sectdamage / (sectdamage + 100))
Commodity
%damage = (100 * damage / (damage + 50))
+Note: when a ship, plane, land unit or bridge is destroyed, its
+contents is lost. This includes nukes.
+
.fi
.SA "fire, launch, torpedo, lmine, bomb, Hitchance, Attacking, Combat"