.TH Server "Empire2 Changes"
-.NA Empire2 "Changes from the Chainsaw server to the Empire2 Server"
+.NA Empire2 "Changes from Chainsaw to Empire 2 (1995)"
.LV Expert
.s1
There have been several changes/fixes made to the Chainsaw code in the
-new Empire2 Server. This outlines the various changes and how
+Empire 2 Server. This outlines the various changes and how
they will affect you, the player. Most of these changes were coded by
-Ken Stevens <children@empire.net> and any bug-reports in the new
-server should be directed to him.
+Ken Stevens <children@empire.net>.
.s1
.in 0
.\" -----------------------------------------------------------
Also, it now costs engineers 1 point of mobility per mine laid.
.L -
If land units are accompanied by engineers, then their chance of
-hitting a land mine is reduced by a factor of 3. E.g. if there
+hitting a land mine is reduced by a factor of 3. E.g. if there
are 25 mines in the sector, then a land unit has a 33%
-chance of hitting a land mine. If it is accompanied by an
+chance of hitting a land mine. If it is accompanied by an
engineer, then that chance drops to 11%.
.L -
If an engineer sweeps a land mine that it cannot carry, it drops
.L -
The new command "toggle" can be used to instantly inform you when
you receive a new telegram. You can also use "toggle" to temporarily
-block flash messages. To find out which clients support this, type
-"info Clients".
+block flash messages.
.L -
The server will now correctly report how many telegrams you have
waiting.
BABY_NUKES: Nukes affect only 1 sector
.FI
.s1
-.SA "strength, tend, toggle, flash, relations, arm, starvation, Damage, report, power, Clients, Attacking, Server"
+.SA "Server"