will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
+Changes to Empire 4.3.29 - Sun Jan 15 19:43:36 CET 2012
+ * drop and fly from carrier could fail to load last civilian or
+ military.
+ * Telegram and announcement changes:
+ - wire no longer loops to show announcements that arrived while
+ waiting for the player to confirm deletion.
+ - At most five seconds worth of messages are now squashed together
+ into one. Before, only the time between adjacent telegrams was
+ limited, not the total time.
+ - When telegrams arrived while read was waiting for the player to
+ confirm deletion, and we then showed them, we nevertheless
+ claimed "you have new telegrams" before the next command prompt.
+ Only with toggle inform off. Known bug since Empire 2.
+ - Fix read not to clobber asynchronous notification of telegrams
+ arriving while waiting for the player to confirm deletion.
+ - Fix wire not to reset number of pending telegrams with toggle
+ inform on. Broken when Empire 2 introduced toggle inform.
+ - The number of pending announcements was off when announcements
+ were squashed together.
+ - More careful error handling and logging.
+ * Ensure all of an update's output goes into a single production
+ report:
+ - Avoid splitting it up when the update is slow. Empire 2 already
+ did that for the number of pending telegrams, but not for read.
+ - Don't turn parts of it into BULLETINs. Autonav and sail could do
+ that since Empire 2.
+ * files now creates POGO with user interface flags beep, coastwatch,
+ sonar and techlists set, for consistency with add.
+ * Change newcap back to not wiping the country (it wiped since
+ 4.3.12). Additionally, leave levels and telegrams alone.
+ * Changes to deity command add:
+ - Require confirmation for unadvisable actions.
+ - Refuse to touch a country while it's being played.
+ - Don't crash on negative country number.
+ - Create deities with money, just like files creates POGO.
+ - Always reset the country completely, not just when adding a
+ player or a visitor.
+ - Rename argument "new" to "player". Keep recognizing "new" for
+ now, but deprecate it.
+ - Drop argument "active". If you really want to create a player
+ country without a capital, add the player country normally, then
+ activate it with edit instead of newcap.
+ - Drop the obscure sector check and wipe option. If you really
+ need to wipe out a country, there's much more to wipe than just
+ sectors.
+ - Drop the undocumented land unit destruction feature.
+ * Permit no-op country name change again. Accidentally outlawed in
+ 4.3.20.
+ * Plug a few minor memory and file descriptor leaks.
+ * Fix use-after-free when plane gets shot down in dogfight. Broken
+ in 4.3.27.
+ * Code cleanup.
+ * Info page and manual page fixes.
+
Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
* Don't let POGO (#0) navigate dead ships, and march dead land units.
The ghosts even got sighted and interdicted, and could hit mines.