will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
+Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
+ * Sanctuaries are again fully populated with civilians (4.3.6 changed
+ the limit, but not the population). Food is now spread evenly
+ among them.
+ * Fix path finder to find shortest naval and aerial paths again
+ (broken in 4.3.4).
+ * transport's map sub-command now does the right thing for a unit
+ number argument.
+ * Fix bug in map sub-command of move, explore and transport that
+ passed junk to map command. Could theoretically crash.
+ * Food need reported by starvation was one short for sectors without
+ food.
+ * Change land unit ammunition use back to what it was before 4.2.3.
+ This lets deities customize ammunition use independent of damage.
+ It also substantially reduces ammunition consumption at high tech.
+ * navigation and march enhancements:
+ - Sub-command 'f' now takes an optional ship / land unit number.
+ - Mapping sub-commands now take an optional ship / land unit
+ number.
+ - New sub-command 'd' to drop mines.
+ * Let minesweepers retreat at their full speed (missed in 4.3.6).
+ * SUPER_BARS cannot be harmed, so don't interdict them.
+ * Don't let trains and non-trains march together for now, because it
+ the march code isn't prepared for that.
+ * New mapping flag 'n' to show nukes.
+ * Mapping flag '*' now shows nukes as well.
+ * New command nbmap to bmap around a nuke. Overload command nmap to
+ map around a nuke when given a nuke argument.
+ * Fix an inconsistency that gave tactical bombers a small bonus
+ vs. flak when pin-bombing.
+ * Fix production to show the designation that actually produces, not
+ the designation as it is now (broken in 4.3.6).
+ * Fix accidental whitespace change in output of sdump, pdump and
+ ldump that crept into 4.3.5.
+ * Support user-defined sector types and products in custom tables,
+ not just customization of existing ones.
+ * Fix off-by-one bug in budget that used to be masked by budget
+ priorities until their demise in 4.3.6. The bug could crash the
+ game on certain systems.
+ * Code cleanup.
+ * Info file fixes.
+
Changes to Empire 4.3.6 - Tue Jun 20 18:46:18 UTC 2006
* The shutdown command now terminates the server process correctly
even with LinuxThreads pthreads under Linux 2.4 and earlier.