will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
-Changes to Empire 4.3.17 - Thu Sep 18 01:28:01 UTC 2008
+Changes to Empire 4.3.19 - Sun Dec 7 22:25:46 UTC 2008
+ * LWP doesn't work with Darwin due to OS bugs, avoid it for now.
+ * Don't let ships double-retreat first on 'i' (injured) and then on
+ 'h' (helpless) when shelled.
+ * Fix a bug that suppressed the "sunk!" message. Broken in 4.3.17.
+ * Log out player when maximum time per day is exceeded. Before, he
+ could remain logged in with visitor privileges only, but once
+ logged out could not log back in.
+ * If a player was at a prompt when either game hours restriction
+ started or maximum time per day was exceeded, he was allowed to
+ enter one more command.
+ * Deitying a capital failed to charge money and report news. Broken
+ in 4.3.17.
+ * Overhaul accounting of play time, fixing minor inaccuracies.
+ * Fix parsing of 24:00 in econfig key game_hours and
+ update_demandtimes.
+ * New option RAILWAYS.
+ * Che ages just like military reserves (1% per 24 ETUs).
+ * Permit ships to assault the sector they're in.
+ * Sectors eating less than one unit of food don't make one unit of
+ food for free anymore. They still can't starve.
+ * New concept sector terrain. Deities can use it to make sectors
+ other than wilderness redesignatable. See sect.config for more
+ info.
+ * Represent play time in seconds rather than minutes. This affects
+ xdump: nat selector minused (counting minutes) is replaced by
+ timeused (counting seconds).
+ * Improved nightly build, with additional tests.
+
+Changes to Empire 4.3.18 - Sat Oct 18 18:39:17 UTC 2008
+ * Fix building of planes, land units and nukes with uids that have
+ never been used before. This could crash the server on some
+ systems in certain states. Broken in 4.3.17.
+ * Improved nightly build, with restructured and extended tests.
+
+Changes to Empire 4.3.17 - Sat Sep 20 16:07:44 UTC 2008
+ * Fix standalone client build for Windows. Broken in 4.3.11.
+ * Disable automatic supply of land units on load for now, it's broken
+ in a highly abusable way.
* Make trade show exactly what's on sale, remove option SHOW_PLANE.
* Stop ships, planes, land units and nukes on violent takeover, just
like sectors.
* Fix a bug that made set and xdump not recognize unused trade lots
as such.
* Fix giving away stuff by trading it:
- - Take sold nuke off its plane. You couldn't sell armed nukes
- separately before 4.3.3.
+ - When an armed nuke is sold separately from its plane, take it off
+ the plane. You couldn't do that before 4.3.3.
- Give away nuke armed on sold plane along with the plane. Broken
in 4.3.3.
- Don't zero mobility of planes and land units on sold ships.