shutdown aborted it. The bug allowed players to delay update and
shutdown indefinitely.
* Thread priorities are only implemented by LWP and no longer used.
- With LWP, they let players with a sufficiently fast connection
+ With LWP, they let players with a sufficiently fast connection
starve out the threads that clean the lost file and kill idle
connections. Drop them.
* Show nuke rounded required research incorrectly.
in 4.0.2), and trains could be sent down paths without rail (never
worked). Also fixes unit reaction path cost.
* The custom table reader can now deal with sector, item, product and
- infra tables more comfortably.
+ infra tables more comfortably.
* Remove option BIG_CITY. Deities can customize the sect table to
get the same effect.
* Many more selectors can now be compared with names, not just
* News no longer call all sub-launched missiles nuclear.
* Incoming missiles are now reported with coordinates.
* Removed some code that served no purpose except crashing on
- Windows.
+ Windows.
* Fixed Mac OSX and AIX build problems.
* Don't resolve player IP addresses for now, because it can crash
with certain versions of GNU libc.
* Updated order of firing flak in Flak.t.
* Fixed 80% efficient planes on ships must be maintained.
* Fixed initial MOB_ACCESS check thread sleep time was set by an uninitialized
- variable.
+ variable.
* Removed "TEMPORARILY DISABLED" message from mission command for escort
missions. Escort missions have been re-enabled since 4.0.15.
* Using sonar from the navigate command will print the sonar map.
* Fixed bug in sectors that don't revolt not showing up as lost items.
* Fixed bug where maps with an X of exactly 200 is not drawing third line.
* Fixed bug where MOB_ACCESS was not updating the mobility just before
- the update.
+ the update.
* Fixed bug in the way treaties are examined and sometimes produce
wrong results.
* Fixed edit to allow creating negative mobility for sectors.
* Fixed bug where scrapping land units was creating military.
* Fixed description of sect_mob_neg_factor in econfig file.
* Increased speed of PT boats.
-
+
Changes to Empire 4.2.4 - Tue Feb 2 05:47:44 PST 1999
* Added check to make military values match up correctly for land
units.
* Fixed bug in explore command not setting mobility to correct
value when MOB_ACCESS was enabled.
* Fixed bug in enlist setting mobility incorrectly sometimes.
- * Added doc/backup file for deities which recommends how backups and
+ * Added doc/backup file for deities which recommends how backups and
restores of the data directory should be done.
Changes to Empire 4.2.3 - Wed Jan 13 06:02:35 PST 1999
* Fixed bug where satellites were not orbiting the world during the
update.
* Fixed bug in torpedos being too smart. They knew how to jump over
- land! :) Now the "line_of_sight" routine is used to determine if a
+ land! :) Now the "line_of_sight" routine is used to determine if a
torpedo has a straight path to the destination. If it doesn't, the
torpedo no longer jumps over land, but instead slams into it. This was
an interesting bug because you could torp ships on the other side of
destination sector. Goods are now attempted to be returned to the
start sector, and apporpriate steps taken if the start sector is no
longer available.
- * Fixed march to prompt you before you abandon a sector you own by
+ * Fixed march to prompt you before you abandon a sector you own by
marching out the last land unit.
- * Fixed check functions to only check the relevant portions of the structure
+ * Fixed check functions to only check the relevant portions of the structure
and not the timestamp info that doesn't affect how the object functions.
* Fixed bug in spy command that always told you if a spy unit was in a
non-owned sector.
gained information that you wouldn't normally know.)
* Merged bestpath and bestownedpath and wrote new wrappers, "BestShipPath"
and "BestAirPath" to use it properly. It is also good to note that
- bestownedpath is used to determine paths for ships and for planes,
+ bestownedpath is used to determine paths for ships and for planes,
and that best_path (which uses the A* algorithm) is used for all land
based paths, and that the two are never interchanged.
* Removed "jet recon" plane (it slipped in during the PLANENAMES conversion,
properly, and thus causing crashes when accessing certain plane
routines. This happened during the move to make the PLANENAMES option
run-time configurable.
-
+
Changes to Empire 4.2.0 - Thu Oct 29 06:27:15 PST 1998
* Bumped rev to 4.2.0 since this is a major release (the server is now
run-time configurable for just about everything and is released under
* Updated Education.t
* Modified (increased) chances of hitting mines slightly.
* Removed unused variables from shp_check_mines.
-
+
Changes to Empire 4.0.17 - Fri Jul 31 06:12:21 PDT 1998
* Added ability in edit to change coastal flag for sectors.
* Added ability in edit to edit plague values for ships.
(works for sea and land mines, used "lmine" to distinguish it from "min"
which determines mineral (iron) content of a sector.)
* No longer able to pin bomb land units on a ship.
- * Land units are required to have at least one military loaded to perform
+ * Land units are required to have at least one military loaded to perform
a mission.
* Firing land units are required to have at least on military loaded to
be able to fire (or return fire.)
they were not cargo capable.
* Fixed bug in potentially crashing in update code for nations tech/research.
* Fixed bug in execute putting you into execute mode incorrectly.
- * Fixed bug in board not allowing land units to board from 0 mobility
+ * Fixed bug in board not allowing land units to board from 0 mobility
sectors.
* Fixed bug where interdicted land units that were missed displayed
a "SPLASH! Bombs miss your ships" message.
before.)
* Fixed bug in neweff not reporting stopped sectors. It now (correctly)
reports them as not changing eff.
-
+
Changes to Empire 4.0.15 - Wed May 20 12:35:53 EDT 1998
* Fixed the spelling of Markus' name in CHANGES4.0 files.
* Added Markus' patches/fixes. Some are detailed below.
* Fixed bug in setsector telling the deity coordinates of sectors being
granted/taken away.
* Fixed bug in setting budget of enlistment sectors to 0.
-
+
Changes to Empire 4.0.14 - Wed Apr 8 08:47:54 EDT 1998
* Fixed time_t problem in common/log.c
* Fixed bug in headlines
* Fixed bug in printing of "No ship(s)" twice in cargo command when no
ships were selected.
* Temporarily disabled escort missions until a fix is found. They are
- randomly crashing the server.
+ randomly crashing the server.
* Fixed morale.t to reflect that retreat percentage is based off of
morale_base and not 75.
* Fixed bug in bridgefall where planes and units on ship in a sector
* Fixed bug in produce command reporting incorrect costs (sometimes).
* Land units on ships will now try to draw supply from the ship they
are on.
-
+
Changes to Empire 4.0.13 - Mon Mar 2 11:04:28 EST 1998
* Fixed bug in distribute when world sizes are other than 64x32
* Fixed bug in getcommand (not really a bug, just made it work like
* Fixed building of POSIX threads on Alpha running Digital Unix.
* Fixed line_of_sight prototype in sona.c
* Fixed fairland not to conuse stupid C++ compilers.
-
+
Changes to Empire 4.0.12 - Tue Feb 24 11:27:31 EST 1998
* Fixed client build on linux (whoops)
-
+
Changes to Empire 4.0.11 - Tue Feb 10 10:53:10 EST 1998
* AIX build seems to only work with gcc right now (but at least that works)
* Vax Ultrix (vaxultrix) build should work now (hopefully) out of the box.
* Fixed bug where spies were not dying when damaged.
* Fixed bug in HIDDEN mods in declare command not printing country # of
uncontacted country correctly (or at all as a matter of fact)
-
+
Changes to Empire 4.0.10 - Mon Aug 18 12:34:58 EDT 1997
* Fixed bug where fleets were being interdicted but the damage was being
spread to ships not in the same sectors.
a sector.
* Documented mountains only holding and using 1/10th of the normal sector
population in Sector-types.t.
- * Fixed documentation on ship's firing ranges in fire.t to be less
+ * Fixed documentation on ship's firing ranges in fire.t to be less
ambiguous.
* Updated nukes in nuke.t
* Added apropos command (thanks to Mike Wise)
there are two files of the same name, and you don't get a complete match,
then whichever file is found first in the directory is used.
* Changed documentation in wantupd.h
-
+
Changes to Empire 4.0.9 - Sat Apr 19 23:01:51 EDT 1997
* Fixed dump info pages that were getting formatted funny.
* Fixed improve info page.
This was major because it affected timestamp values which are more
than 65535.
* Fixed bug in sdump.c for typo in reporting the trade ships origin.
-
+
Changes to Empire 4.0.7 - Mon Feb 24 22:48:54 EST 1997
* Fixed bug in aircombat.c when calculating the air combat odds. Negative
numbers were screwing things up good...
* Spies caught in Neutral or Friendly countries cause the Neutral or
Friendly country to go Hostile towards the owner of the spy.
* Tweaked ammunition numbers for artillery units.
- * No more automatic declarations of War should be made. You will go
+ * No more automatic declarations of War should be made. You will go
hostile, but since going to war doesn't increase your countries
defenses, and is purely political, it is left to the player to go
that final step.
* Fixed doconfig.c to create directories with right modes.
* Fixed install macros in makefiles to move binaries to the right
places.
-
+
Changes to Empire 4.0.3 - Wed Dec 4 22:46:53 EST 1996
* Added HP/UX port.
* Fixed doconfig.c (put exit(0) at the end of main.)
* Fixed attack value in attack_val in lndsub.c
* Fixed lload in commands/load.c
* Fixed defense_val in lndsub.c - Made it a minimum of 1, so that units will
- always fight until dead or retreating. 0 makes them get stuck.
+ always fight until dead or retreating. 0 makes them get stuck.
* Fixed update/deliver.c - no delivery of non-oldowned civvies (or anything
else for that matter.)
* Fixed llook in commands/look.c
* Added NO_LCMS, NO_HCMS and NO_OIL options. When any of these options are
enabled, you don't need any of that type of material to build things.
If NO_HCMS is enabled, you don't need HCMS to build bridges, you need
- lcms. If both NO_HCMS and NO_LCMS are enabled, then you don't need
+ lcms. If both NO_HCMS and NO_LCMS are enabled, then you don't need
any materials to build a bridge.
* There is no mobility cost for assigning missions. But, there is also
no longer any benefit for being on a mission either.
* Che can now be lessened by making happiness. If you have more happiness
than your conquered populace, they don't fight as hard or recruit as
much. If you have less than them, they fight harder and recruit more.
- It's not much though - it ranges from 2.0 in your favor to only 0.8
+ It's not much though - it ranges from 2.0 in your favor to only 0.8
against you (whereas it was always 1.0 before.) So, it definitely
favors the attackers to make lots of happy now.
* Bridgeheads can only be built on coasts.