defense, missile, or plane hitting its target.
.nf
-Sea Mine hitchance
+Sea mine hit chance
The chance of a ship hitting a mine at sea is (mines/(mines+20)). (For
example, with 20 mines, the chance of hitting one is 20/40 = 50%) The
damage is dependent upon the size of the ship and the spot that the
mine hits. (see \*Qinfo Damage\*U).
-Land Mine Hitchance
+Land mine hit chance
The chance of a land unit hitting a land mine is mines/(mines+35).
(For example, with 20 mines, the chance of hitting one is 20/55 =
36%). See \*Qinfo Damage\*U to find out how much damage things take
/ 100) is checked.
-Torpedo hitchance
+Torpedo hit chance
The chance of a torpedo hitting its target is equal to:
hitchance = 0.9/(range + 1)
where "range" is the range to the target. If the visibility of the
ship firing is less than 6, then (5 - visibility) * 0.03 is added to
-the hitchance.
+the hit chance.
Thus, the base chance of a sub hitting its target (before visibility
modification) is:
tech is the tech level that the ship was built at
-Plane and missile hitchance
-If the plane or missile is carrying a nuclear warhead or the target is
-a sector, then the hitchance is 100%. Otherwise, the following
-procedure is used to calculate hitchance.
+Plane and missile hit chance
+If the target is
+a sector, then the hit chance is 100%. Otherwise, the following
+procedure is used to calculate hit chance.
The formula for a plane or missile hitting its target depends on the
type of the target (ship, plane, land unit) and the "hardtarget" value
the army.
Plane:
-If the plane is in the air (satellite, icbm), then
+If the plane is in the air (satellite, ICBM), then
hardtarget = the "def" value of the plane.
otherwise if the plane is on the ground:
hardtarget = 0
mintech = min tech level required to build plane
and
placc = plane accuracy
-and if the target is a ship and the plane is an ASW plane, then
+and if the target is a ship and the plane is an ASW plane, then
placc = placc - 20
and if the target is a ship and the plane does not have tactical capability
placc = placc + 35
-Lastly we smooth out the bottom end of the hitchance curve. If
+Lastly we smooth out the bottom end of the hit chance curve. If
hitchance is less than 20, then it is "belled up" using the following
curve:
hitchance = 5 + 300 / (40 - hitchance).
-On the other hand, you can just find out the hitchance by pinbombing
-or launching a missile--the hitchance is always printed! :-)
+On the other hand, you can just find out the hit chance by pin-bombing
+or launching a missile--the hit chance is always printed! :-)
.fi
.SA "fire, launch, bomb, torpedo, Attacking, Damage, Interception, Combat"