.TH Concept Interception
-.NA Interception "How plane interdiction works"
+.NA Interception "How plane interception works"
.LV Expert
.s1
Each time an enemy plane (i.e. a plane owned by a country that your are
-HOSTILE to or worse) flies into over a sector you own, planes you
+HOSTILE to or worse) flies into over a sector, surface ship or land
+unit you own, planes you
have with the intercept ability will intercept them if:
-
.NF
a) The incoming plane is not stealthy, or is detected.
b) The sector is within 1/2 the interceptor's range (as modified
-by rangeedit)
+ by the range command)
b) They have mobility
c) Their efficiency is 40 or more
d) They are at an appropriate place:
(rounded down)
.FI
.s1
-Before planes scramble to intercept incoming planes, any SAMs in range
+Neutral and friendly planes will be reported, but not intercepted.
+.s1
+Before planes scramble to intercept incoming planes, flak fires (see
+info Flak), air defense missions are executed (see info mission), and
+any SAMs in range
will be launched. One SAM is launched at each incoming plane that
cost at least $1000 to build. See below for the damage that the SAM
does to the plane it hits.
numbered planes intercept first. Incoming missiles will only be intercepted
by ABM's
.s1
-Once the roster of attackers & intercepters is determined, attackers
+Once the roster of attackers & interceptors is determined, attackers
and interceptors dogfight. First escorts & interceptors fight,
then planes being escorted & surviving non-aborted interceptors.
.s1
.s1
Once all combat rolls have been made, the attacker and defender are
checked for aborting. If a plane is damaged below 80%, then it will
-have a chance of aborting. The chance to abort is (100-plane eff). (Example: a
-plane at 70% has a 30% chance to abort.
+have a chance of aborting. The chance to abort is (80-plane eff). (Example: a
+plane at 70% has a 10% chance to abort.
.s1
Missiles intercepting die after the combat is done.
.L Example
Each time that is 43 or less, the defender takes a hit. Each time it is
44 or more, the attacker takes a hit.
.s1
-In our example, the attacker takes 17, the defender 13, leaving them at
-13% and 87% efficiency, respectively. The attacker has an 87% chance to
-abort, and the defender a 13%. If neither aborts, the attacker flies on. If
-both abort, the mission is over. If only the defender aborts, the attacker
-will fly on to the next sector in his flight path (perhaps to have combat
-again) If only the attacker aborts, the defender flies home with the
-knowledge of a job well done.
+In our example, the attacker takes 17, the defender 13, leaving them
+at 13% and 87% efficiency, respectively. The attacker has an 67%
+chance to abort, and the defender won't. If the attacker aborts, the
+mission is over. Else, the attacker flies on to the next sector in
+his flight path, perhaps to have combat again.
.s1
.L ABM's
ABM's do not use the normal combat procedure. They simply have a %
chance of destroying an incoming warhead equal to their defensive value.
.s1
-If you have land units in the enemy plane's target sector, your plane will
-intercept the enemy planes AGAIN. If you have non-sub ships in the enemy plane's
-target sector, your planes will intercept them yet again. If you own
-the target sector, and have ships & units there, your planes will therefore
-intercept them a total of three times in that sector. Note that a 'target
-sector' is a sector that is the target of a bombing or para mission. Merely
-having ships in a sector will not cause interception of planes flying over.
-.s1
-.SA "Plane-types, plane, fly, recon, bomb, range, Planes, Missions"
+.SA "Plane-types, plane, fly, recon, bomb, range, mission, Flak, Planes"