.TH Concept Interception
-.NA Interception "How plane interdiction works"
+.NA Interception "How plane interception works"
.LV Expert
.s1
Each time an enemy plane (i.e. a plane owned by a country that your are
-HOSTILE to or worse) flies into over a sector you own, planes you
+HOSTILE to or worse) flies into over a sector, surface ship or land
+unit you own, planes you
have with the intercept ability will intercept them if:
-
.NF
-a) The incoming plane is not stealthy, or is detected.
+a) The incoming planes are not stealthy, or are detected.
b) The sector is within 1/2 the interceptor's range (as modified
-by rangeedit)
-b) They have mobility
-c) Their efficiency is 40 or more
-d) They are at an appropriate place:
+ by the range command).
+c) The interceptor is on no mission, or it is on air defense mission
+ and the incoming planes are in its op area.
+d) It has mobility and fuel.
+e) It is at least 40% efficient.
+f) It is in a suitable base:
1) planes without VTOL ability must be at an airport that
is at least 60% efficient.
2) planes on ships may only fly if the ship can operate
that kind of aircraft.
-
-e) There is petrol there equal to 1/2 the plane's fuel rating.
- (rounded down)
.FI
.s1
-Before planes scramble to intercept incoming planes, any SAMs in range
+Neutral and friendly planes will be reported, but not intercepted.
+.s1
+You additionally intercept anywhere else in your air defense mission
+op areas, but only with planes on air defense mission.
+.s1
+Before planes scramble to intercept incoming planes, flak fires (see
+info Flak), and any SAMs in range
will be launched. One SAM is launched at each incoming plane that
cost at least $1000 to build. See below for the damage that the SAM
does to the plane it hits.
i.e. 1 plane will be intercepted by 2 (if available), 2 by 3,
3 by 4, etc. The highest
numbered planes intercept first. Incoming missiles will only be intercepted
-by ABM's
+by ABMs
.s1
-Once the roster of attackers & intercepters is determined, attackers
+Once the roster of attackers & interceptors is determined, attackers
and interceptors dogfight. First escorts & interceptors fight,
then planes being escorted & surviving non-aborted interceptors.
.s1
mission is over. Else, the attacker flies on to the next sector in
his flight path, perhaps to have combat again.
.s1
-.L ABM's
-ABM's do not use the normal combat procedure. They simply have a %
+.L ABMs
+ABMs do not use the normal combat procedure. They simply have a %
chance of destroying an incoming warhead equal to their defensive value.
.s1
-If you have land units in the enemy plane's target sector, your plane will
-intercept the enemy planes AGAIN. If you have non-sub ships in the enemy plane's
-target sector, your planes will intercept them yet again. If you own
-the target sector, and have ships & units there, your planes will therefore
-intercept them a total of three times in that sector. Note that a 'target
-sector' is a sector that is the target of a bombing or para mission. Merely
-having ships in a sector will not cause interception of planes flying over.
-.s1
-.SA "Plane-types, plane, fly, recon, bomb, range, Planes, Missions"
+.SA "Plane-types, plane, fly, recon, bomb, range, mission, Flak, Planes"