Units on ships can transfer supplies to/from the ships with the \*Qltend\*U
command.
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-.L "HQ's & Building land units"
+.L "HQs & Building land units"
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Like planes and ships, land units are built in special sectors. For land units,
the sector is the headquarters sectors, designation !. Like other units,
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Ships can repair themselves in any sector, and can use work from their crew,
or from a harbor they are in. Planes can only be repaired in airports, and
-only use work from the airport. Land units can be repaired in HQ's or
+only use work from the airport. Land units can be repaired in HQs or
in fortresses, and use the work of the HQ or fort. This means that front-line
units in forts will repair themselves each update, assuming that the
necessary materials and work are available. They can also gain efficiency
The infantry unit has an attack multiplier of 1.0, and defensive multiplier
of 1.5. It has a vulnerability rating of 60, a speed of 23, a visibility of
15, spy value of 2, reaction radius maximum of 1, no firing range, no accuracy,
-no firing damage, uses no ammo, has no aa fire,
+no firing damage, uses no ammo, has no AA fire,
and can't carry extra-light planes.
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When attacking, a unit's value is expressed in 'mil-equivalents', i.e. 1