(7) Build fighter planes.
(8) Always guard your ships with destroyers (or other kinds of ASW ships).
(9) Build some ASW planes and put them on interdiction mission.
-(10) Build lots of sam's and abm's.
+(10) Build lots of SAMs and ABMs.
.FI
.s1
\*(iFA Treatise of Advice on War and Peace
The end result is that you can set up your country to move your products
around without you logging in.
It also doesn't cost as many mobility points
-to move things as distribute, and it costs no BTU's!
+to move things as distribute, and it costs no BTUs!
.s1
.ce 3
\*(iFSome Further Clarifications
(Of course I won't fool you either;
it doesn't hurt to have a few nukes either.)
.s1
-Beware of running low on BTU's.
+Beware of running low on BTUs.
I will recount one story of a player on this site
-that was running low on BTU's.
+that was running low on BTUs.
His enemies launched a nuclear attack and hit his capital!
-Unfortunately, he didn't have enough BTU's
+Unfortunately, he didn't have enough BTUs
to redesignate a new capital.
The moral of the story is that you should
plan an alternate capital at some point in the game.