Lots of land.
A whole hell of a lot of land.
You should try to expand your country from the very beginning.
-From there, you'll meet your neighbors who are doubtlessly
+From there, you'll meet your neighbors who are doubtlessly
doing the same thing you're doing.
Expanding wildly.
Now comes the first of a series of decisions you have to make.
(later dropping to 10%, 5%, or even none at all!),
and a few schools, research, parks, etc.
to fill up some of the other space.
-The most important thing to have is a good transportation system
+The most important thing to have is a good transportation system
in the form of your highways.
Anywhere from 20-40% of your country should be highways.
You'll find them infinitely useful
in moving food to a starving sector,
taking people to a new settlement,
-or transporting troops to a local revolution, highways are vital!
+or transporting troops to a local revolution, highways are vital!
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Another important consideration is \*Qdo you want really want to win?\*U
This implies the idea of competing
Form a cartel with other small nations
and try to run over a big country.
As in real life, the possibilities are endless!
-Look at the Middle East, they're having fun, right?
+Look at the Middle East, they're having fun, right?
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This is just a game, and from this point on,
you don't have to worry about watching over your nation too closely.
And give a threshold for each of your sectors as prompted.
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Now at each update,
-Empire will move food to and from your warehouse
+Empire will move food to and from your warehouse
in an attempt to satisfy all your threshold requirements.
If for example a certain sector
has more than its allotted threshold of a certain product
try to put 45 iron on your lcm factory and take all lcm's
(except for one)
off your lcm plant
-(possibly to be used somewhere else).
+(possibly to be used somewhere else).
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Note: the order in which this happens is predictable,
but not always desirable.
will attempt to keep 400 units of food in 4,0
by importing or exporting as necessary.
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-.EX thresh oil 4,0 100
+.EX thresh oil 4,0 100
This command is the same as above,
but will instead attempt to keep 100 units of oil.
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