.nf
The following options are from KSU code:
-SHOWPLANE: planes/units on ships/units up for trade are shown
-PINPOINT(etc): Missile exist which target ships instead of sectors
SAIL: another way to automatically move ships (may also be buggy)
-NUKEFAIL(etc): nukes on missiles that explode in launching may detonate
-DEMANDUPDATE: updates may be allowed on player demand
-UPDATESCHED: updates can be controlled by the 'hours' file. NITP
The following options were introduced in the Chainsaw server:
EASY_BRIDGES: bridges can be built from any sector
SUPER_BARS: gold bars aren't destroyed by shelling or bombing
ALL_BLEED: you get tech bleed from all countries, not just allies
-DRNUKE: research is required to make nukes
-SLOW_WAR: War declaring takes time. No land attacks unless at war.
NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
-TRADESHIPS: you can build/nav/scuttle trade ships to make money
-FUEL: ships need fuel to gain mobility
RES_POP: Research affects max sector population.
NOFOOD: No food is required.
-BLITZ: Turns NOFOOD option on and players get infinite BTU's.
-NONUKES: No nuclear weapons
+BLITZ: Players get infinite BTU's.
NO_PLAGUE: Plague is disabled.
-NEUTRON: Enables neutron bombs
FALLOUT: Sectors are damaged by radiation for a few updates after blast
The following options were introduced in the Empire2 Server:
HIDDEN: Hides information about countries you haven't contacted
LOSE_CONTACT: In HIDDEN, lose contact after a few updates
-ORBIT: Satellites can orbit the planet
-BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
INTERDICT_ATT: Interdict units & mil as they move in after an attack
The following options were introduced in the Empire4 Server:
+AUTO_POWER: Power report is only updated automatically, at the update
BRIDGETOWERS: You can build bridge towers, which allow you to build
bridges from them.
-DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
- sector efficiency for defensive values.
GODNEWS: The world is told via news when deities are giving or taking
things from players.
GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
MOB_ACCESS: Allows real-time updating of mobility.
MARKET: Time-delay market and trade.
LOANS: Allows S&L type interaction between countries.
-LANDSPIES: Creates land unit style spies.
NO_FORT_FIRE: Forts cannot fire.
-NO_LCMS: The game doesn't need lcms to be played.
-NO_HCMS: The game doesn't need hcms to be played.
-NO_OIL: The game doesn't need oil to be played.
+RAILWAYS Highways double as rail
TECH_POP: Technology costs more to make as your civilian population
grows past 50,000 civilians.
-TREATIES: Sign treaties with your friends and enemies, and breaking of
- them is reported in the news.
.fi
-.SA "Hidden, Server"
+.SA "Hidden, Server, version"