.nf
The following options are from KSU code:
-PINPOINT(etc): Missile exist which target ships instead of sectors
SAIL: another way to automatically move ships (may also be buggy)
The following options were introduced in the Chainsaw server:
EASY_BRIDGES: bridges can be built from any sector
SUPER_BARS: gold bars aren't destroyed by shelling or bombing
ALL_BLEED: you get tech bleed from all countries, not just allies
-SLOW_WAR: War declaring takes time. No land attacks unless at war.
NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
-TRADESHIPS: you can build/nav/scuttle trade ships to make money
RES_POP: Research affects max sector population.
NOFOOD: No food is required.
BLITZ: Players get infinite BTU's.
MOB_ACCESS: Allows real-time updating of mobility.
MARKET: Time-delay market and trade.
LOANS: Allows S&L type interaction between countries.
-LANDSPIES: Creates land unit style spies.
NO_FORT_FIRE: Forts cannot fire.
RAILWAYS Highways double as rail
TECH_POP: Technology costs more to make as your civilian population
grows past 50,000 civilians.
-TREATIES: Sign treaties with your friends and enemies, and breaking of
- them is reported in the news.
.fi
.SA "Hidden, Server, version"