To check out various stats, you do:
.EX show sect stats
.NF
- mob cost max max -- packing bonus -- max
- sector type 0% 100% off def mil uw civ bar other pop
-\&. sea no way 0.00 0.00 1 1 10 1 1 0
-^ mountain 2.4 1.2 1.00 4.00 1 1 10 1 1 100
-s sanctuary no way 0.00 99.00 1 1 10 1 1 1000
-\e wasteland no way 0.00 99.00 1 1 10 1 1 0
-- wilderness 0.4 0.4 1.00 2.00 1 1 10 1 1 1000
-c capital 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
-u uranium mine 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
-p park 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-d defense plant 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-i shell industry 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-m mine 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
-g gold mine 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
-h harbor 0.4 0.2 1.00 1.50 1 2 10 5 10 1000
-w warehouse 0.4 0.2 1.00 1.50 1 2 10 5 10 1000
-* airfield 0.4 0.2 1.00 1.25 1 1 10 1 1 1000
-a agribusiness 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-o oil field 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-j light manufacturing 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-k heavy manufacturing 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-f fortress 0.4 0.2 2.00 4.00 1 1 10 1 1 1000
-t technical center 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-r research lab 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-n nuclear plant 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
-l library/school 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-+ highway 0.4 0.0 1.00 1.00 1 1 10 1 1 1000
-) radar installation 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-! headquarters 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-# bridge head 0.4 0.0 1.00 1.00 1 1 10 1 1 1000
-= bridge span 0.4 0.0 1.00 1.00 1 1 10 1 1 100
-b bank 0.4 0.2 1.00 2.25 1 1 10 4 1 1000
-% refinery 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
-e enlistment center 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
-~ plains 0.4 0.2 1.00 1.50 1 1 10 1 1 100
-@ bridge tower 0.4 0.0 1.00 1.50 1 1 10 1 1 100
+ mob cost max max packing max
+ sector type 0% 100% off def bonus pop
+\&. sea no way 0.00 0.00 normal 0
+^ mountain 2.4 1.2 1.00 4.00 normal 100
+s sanctuary no way 0.00 99.00 normal 1000
+\e wasteland no way 0.00 99.00 normal 0
+- wilderness 0.4 0.4 1.00 2.00 normal 1000
+c capital 0.4 0.2 1.00 2.00 normal 1000
+u uranium mine 0.4 0.2 1.00 2.00 normal 1000
+p park 0.4 0.2 1.00 1.50 normal 1000
+d defense plant 0.4 0.2 1.00 1.50 normal 1000
+i shell industry 0.4 0.2 1.00 1.50 normal 1000
+m mine 0.4 0.2 1.00 2.00 normal 1000
+g gold mine 0.4 0.2 1.00 2.00 normal 1000
+h harbor 0.4 0.2 1.00 1.50 warehouse 1000
+w warehouse 0.4 0.2 1.00 1.50 warehouse 1000
+* airfield 0.4 0.2 1.00 1.25 normal 1000
+a agribusiness 0.4 0.2 1.00 1.50 normal 1000
+o oil field 0.4 0.2 1.00 1.50 normal 1000
+j light manufacturing 0.4 0.2 1.00 1.50 normal 1000
+k heavy manufacturing 0.4 0.2 1.00 1.50 normal 1000
+f fortress 0.4 0.2 2.00 4.00 normal 1000
+t technical center 0.4 0.2 1.00 1.50 normal 1000
+r research lab 0.4 0.2 1.00 1.50 normal 1000
+n nuclear plant 0.4 0.2 1.00 2.00 normal 1000
+l library/school 0.4 0.2 1.00 1.50 normal 1000
++ highway 0.4 0.0 1.00 1.00 normal 1000
+) radar installation 0.4 0.2 1.00 1.50 normal 1000
+! headquarters 0.4 0.2 1.00 1.50 normal 1000
+# bridge head 0.4 0.0 1.00 1.00 normal 1000
+= bridge span 0.4 0.0 1.00 1.00 normal 100
+b bank 0.4 0.2 1.00 2.25 bank 1000
+% refinery 0.4 0.2 1.00 1.50 normal 1000
+e enlistment center 0.4 0.2 1.00 2.00 normal 1000
+~ plains 0.4 0.2 1.00 1.50 normal 100
+@ bridge tower 0.4 0.0 1.00 1.50 normal 100
.FI
The two mob cost columns show the relative cost to move through such
sectors at 0% and 100% efficiency. It changes linearly between 0% and