will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
+Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
+ * Previous version broke sector production when part of the work is
+ used for sector construction.
+ * Add rudimentary tests to nightly build. From Marc Olzheim.
+
Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
* test command no longer asks whether to abandon the sector.
* explore command could generate a bogus `lost' record when it
ships, planes or land units. A few of these stats can be edited
separately, which doesn't make much sense, and is now deprecated.
* edit command no longer accepts efficiency values that would destroy
- the edited unit. Deities can still delete a units by setting the
+ the edited unit. Deities can still delete units by setting the
owner to zero.
* upgrade command used to charge an amount of avail that didn't match
info upgrade. Neither the implemented nor the documented amount
* Fix buffer overflow in flash and wall.
* Fix wall not to strip out first word of message.
* Change market and order to use item types instead of mnemo
- characters.
+ characters internally.
* Market now reports sales with full item names instead of single
letter codes.
* buy now requires first argument to be an item name, as documented.
* production command handled production backlog incorrectly, failed
to limit production for production efficiency greater than one,
e.g. agribusiness, and incorrectly limited raw material
- consumption. Also fix a rounding error.
+ consumption. Also fix a rounding error. With help from Ron
+ Koenderink.
* Sector work was accidentally truncated to even.
* Fix coordinate parsing for large numbers when WORLD_X or WORLD_Y
don't divide SHRT_MAX+1.
* Rewrite info survey. Document ability to survey properties other
than items and resources.
* Rewrite info build, since it was inaccurate and poorly structured.
- * Fix info fire on required military.
+ * Fix info fire on required military. From Marc Olzheim.
* New fairland argument -R to set the PRNG seed. Print the seed.
This allows you to recreate the same world again.
* New facilities to deal with internal errors. These crash when the