All artillery is bad at attacking, but can usually defend in
a not-horrible fashion. Artillery units are, however, pretty
vulnerable to shelling and bombing. (except for mech artillery)
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+
engineers Engineers are the most versatile unit. They can lay mines,
mech engineers clear mines, defend well, attack well, work on sectors, etc.
The drawbacks? Well, they're VERY expensive and not very
.L amm
ammo: the number of shells the unit uses when fighting or firing
.L aaf
-the aa fire rating of the unit
+the AA fire rating of the unit
.L xpl
The number of extra-light planes the land unit can carry.
(If the XLIGHT option is enabled)
.EX show land capabilities
.s1
.in \w'engineer\0\0'u
-.L xlight
-the unit can carry xlight planes. (If the XLIGHT option is used)
.L engineer
the unit can lay/sweep mines, work on sectors/fortifications/etc.
.L supply
.L spy
the unit is a spy
.L train
-the unit is a train, and can't be loaded on land units
+the unit is a train
+(see "info Railroad")
.L heavy
the unit cannot be carried on land units or ships, not even supply ships
.in
.FI
.s1
.SA "land, LandUnits"
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