d) land unit maintenance
pay maintenance, then feed and plague people on board
e) produce for all sectors
- a) if the sector is a cap, it costs $1 per etu since
- the last update
- b) people in non-sanctuary sectors eat
- 1) If not enough is available, the sector
- uses the supply routines to draw more.
- 2) If still not enough is available,
- the excess people will starve off.
- a) No more than 50% of the people
- in a sect can die;
- the uw's die first, then
- the civs, then the mil.
- c) if there was starvation, the work percentage is set
+ a) people in non-sanctuary sectors eat
+ If not enough is available, the excess people will
+ starve off. No more than 50% of the people
+ in a sector can die; the uw's die first, then
+ the civs, then the mil.
+ b) if there was starvation, the work percentage is set
to 0, otherwise the work rate rises by
8+(1-15), max of 100
- d) population grows and is truncated
+ c) population grows and is truncated
+ d) pay sector maintenance
e) sectors that are stopped are skipped (see info stop)
f) first increase eff
g) then make things