must have a ship there. It must not be more than
four sectors away from any of the planes selected for the mission.
.s1
-Route is a normal empire path specification. You may also give a
+Route is a normal empire path specification. You may also give a
destination sector on the command line, or at any time while giving
the route, and empire will use the best path from the current sector
to the desired destination sector.
any flak guns which your enemy has stationed there.
What's more, any enemy ship in the target sector will also
shoot at each of your bombers before any attacks are performed.
-Any enemy land units with the 'flak' ability will also fire at
+Any enemy land units with the 'flak' ability will also fire at
all your planes at this time.
.s1
A well-equipped fleet of battleships in a heavily-defended harbor
can be very risky to attack, even though hitting ships in harbor is
like shooting fish in a barrel.
.s1
-When bombing ships/planes/units, entering a '~' character will cause a
+When bombing ships/planes/units, entering a '~' character will cause a
particular plane not to bomb. Other planes on the mission will still
be asked for their targets.
.s1
.s1
When you pin-bomb a land unit, it will fire flak at the plane bombing it,
unless
-it has an AA fire rating of 0.
+it has an AA fire rating of 0.
.s1
In the case of pinpoint bombing, see \*Qinfo Hitchance\*U for the formula
determining whether a plane hits its target.