put full crews on your newly built
ships and leave them in harbor until they reach 100%.
.s1
-The work required to add a point of efficiency to a ship is
-.s1
-.NF
-(20 + (lcm_to_build + 2 * hcm_to_build))/100
-.FI
-.s1
Ships at sea have only their crews to make repairs.
A small crew on a large ship
may not be able to make any repairs at all.
(Moral: keep your ships fully crewed in anticipation of future damage.)
-Repairs at sea do not use any lcms or hcms, but may not push the
+Repairs at sea do not use any lcms or hcms, but may not push the
efficiency of a ship over 80%.
.s1
AIRFIELD SECTORS & BUILDING PLANES
it has reached 40% efficiency. Planes below 10% efficiency are
destroyed.
.s1
-The work required to add a point of efficiency to a plane is
-.s1
-.NF
-(20 + (lcm_to_build + 2 * hcm_to_build))/100
-.FI
.s1
Planes will also gain efficiency in non-airport sectors, but at only 1/3rd
the normal rate.
.s1
-Planes on carriers will also gain
+Planes on carriers will also gain
efficiency. The amount of work available is based on the carrier's crew,
and the rate is the same as a non-airport sector.
Repairs at sea do not use any materials, but may not push the
In order to build a land unit, you must have 10% of the items
listed by \*Qshow\*U available at the time of building. The land unit will
appear at 10% efficiency (a unit of less than 10% efficiency is
-dead). Then,
+dead). Then,
each update, the unit will grow in efficiency, and use up more
of the required goods until it reaches 100%.
.s1
-The work required to add a point of efficiency to a land unit is
-.s1
-.NF
-(20 + (lcm_to_build + 2 * hcm_to_build))/100
-.FI
-.s1
Land units can also gain efficiency in fortress sectors, but cannot
be built there.
Land units can gain efficiency in any other sector type (assuming
heads and bridge towers are. With option EASY_BRIDGES, all land
sectors are as well.
.s1
-When a bridge falls, all mines in the sector are cleared.
-.s1
Ships can navigate under bridge spans that are at least 60% efficient.
.s1
.SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Nukes, Sectors"