For example,
.EX distribute 2,0 8,4
.NF
-highway at 2,0 delivers to 8,4.
+highway at 2,0 delivers to 8,4.
Distribution sector? 7,-1
highway 2,0 new path distributes to 7,-1 (cost 0.200)
Current best path is 'gguh'
sectors to it. In order to export something from a sector, you must have
military control of the sector. In order to import something from a
distribution sector, you must have military control of the distribution
-sector. (Military control is defined as having mil in the sector equal
-to at least 1/10th the number of unconverted civilians there. Units count
-as if they were straight mil, i.e. a 100% unit that contained 50 mil would
-count as 50 mil for the purposes of control)
+sector.
+.s1
+Military control is defined as having military in the sector equal to
+at least 1/10th the number of unconverted civilians there. Military
+in land units count towards military control. Military in efficient
+security units count double.
.s1
Mobility is used from the sector when sending \*Qto\*U the distribution sector.
When getting something \*Qfrom\*U the distribution sector, mobility is paid
.s1
.L "Finding sectors with not dist point set"
.s1
-If you want to find sectors with no distribution point set, use the
+If you want to find sectors with no distribution point set, use the
xdist and ydist selectors:
.s1
.EX level # ?xdist=xloc&ydist=yloc
.s1
This finds all sectors that have themselves as a distribution point.
.s1
-.L "Distributing civilians"
+.L "Distributing civilians and military"
.s1
-When distributing civilians, no distribution point will ship out its
-last civilian, regardless of thresholds set in sectors using it as a
+When distributing civilians or military,
+no distribution point will ship out its last civilian or
+the last military if there are no civilians,
+regardless of thresholds set in sectors using it as a
distribution point.
.s1
.SA "deliver, threshold, level, Distribution"