troops with food, shells, reinforcements, and other necessities of
battle.
.s1
-<TRANSPORTS> represents a list of planes which are to travel
-to the target sector.
-Only planes which are provided with gas, and have sufficient mobility will
-be successfully selected for the mission.
+<TRANSPORTS> represents a list of planes to transport commodities to
+the target sector.
+Only planes with capability cargo and sufficient mobility, based in a
+sector stocked with petrol and the commodities to transport, will be
+successfully selected for the mission.
.s1
<ESCORTS> represent a list of fighter planes which are capable of escorting
the transports all the way to the target.
must have a ship there. It must not be more than
four sectors away from any of the planes selected for the mission.
.s1
-<COMMODITY> is the name of a commodity which is to be carried along
-on all of the planes which have a transport capacity.
+<COMMODITY> is the name of the commodity which is to be dropped.
.s1
Route is a normal empire path specification. You may also give a
destination sector on the command line, or at any time while giving
you have (from your bmap) concerning the current area, to help you plot
your course.
.s1
+Air drop missions can be intercepted just like any other mission. See
+info \*QIntercept\*U.
+.s1
Planes which arrive safely at the target sector will drop the goodies off
to the waiting people below.
.s1