troops with food, shells, reinforcements, and other necessities of
battle.
.s1
-<TRANSPORTS> represents a list of planes which are to travel
-to the target sector.
-Only planes which are provided with gas, and have sufficient mobility will
-be successfully selected for the mission.
+<TRANSPORTS> represents a list of planes to transport commodities to
+the target sector.
+Only planes with capability cargo and sufficient mobility, based in a
+sector stocked with petrol and the commodities to transport, will be
+successfully selected for the mission.
.s1
<ESCORTS> represent a list of fighter planes which are capable of escorting
the transports all the way to the target.
must have a ship there. It must not be more than
four sectors away from any of the planes selected for the mission.
.s1
-<COMMODITY> is the name of a commodity which is to be carried along
-on all of the planes which have a transport capacity.
+<COMMODITY> is the name of the commodity which is to be dropped.
.s1
-Route is a normal empire path specification. You may also give a
+Route is a normal empire path specification. You may also give a
destination sector on the command line, or at any time while giving
the route, and empire will use the best path from the current sector
to the desired destination sector.
you have (from your bmap) concerning the current area, to help you plot
your course.
.s1
+Air drop missions can be intercepted just like any other mission. See
+info \*QIntercept\*U.
+.s1
Planes which arrive safely at the target sector will drop the goodies off
to the waiting people below.
.s1