.TH Command EDIT
-.NA edit "Edit country, sector, ship, plane or land unit"
+.NA edit "Edit sectors, ships, planes, land units, nukes or countries"
.LV Expert
-.SY "edit <country|land|unit|ship|plane> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]..."
-The \*Qedit\*U command allows deities to edit properties of a country,
-sector (confusingly called <land> here), ship, plane or land unit.
+.SY "edit land <SECTS> [<KEY> <VALUE>]..."
+.SY "edit ship <SHIPS> [<KEY> <VALUE>]..."
+.SY "edit plane <PLANES> [<KEY> <VALUE>]..."
+.SY "edit unit <LANDS> [<KEY> <VALUE>]..."
+.SY "edit nuke <NUKES> [<KEY> <VALUE>]..."
+.SY "edit country <NATS> [<KEY> <VALUE>]..."
+The \*Qedit\*U command allows deities to edit properties of sectors
+(confusingly called <land> here), ships, planes, land units, nukes, or
+countries.
.s1
If you don't specify any <KEY> <VALUE> pair, \*Qedit\*U enters
interactive mode. Editable properties are shown together with their
arguments. In this case, \*Qedit\*U just sets the properties, and
does not enter interactive mode.
.s1
-.SA "setsector, setresource, give, Deity"
+.SA "give, swapsector, Deity"