.NA fire "Fire artillery from sector/ship/unit on sector/ship"
.LV Basic
.SY "fire [sect | ship | land] [<ASECT> | <ASHIP> | <AUNIT>] [<VSECT> | <VSHIP>]
-When the multi-fire option is enabled, the syntax of the fire command
-changes. It is still used to shoot up land sectors or ships. However,
-you may now use multiple ships, units, sectors to fire from. Return
-fire is spread amongst all the firing things.
-.s1
The general form for shooting at land from a sector is:
.EX fire sect <ASECTS> <VSECT>
Where <VSECT> is the victim sector,
The program then prints a satisfying \*QKaboom!!!\*U and,
assuming you were in range, inflicts damage.
.s1
-Ships lose mobility points equal to 1/2 the cost they would
-pay to move 1 sector for each shot fired. (If the NOMOBCOST
+Ships lose 15 mobility points for each shot fired. (If the NOMOBCOST
option is in use, ships pay no mobility for firing.)
.s1
The damages inflicted vary with efficiency of the attacker,
-the size of the guns
-(battleship guns are four times as big as patrol boat guns),
the number of guns fired (7 being the useful max for forts),
and the armor of the victim.
Land sectors take damage depending on their defensive strength.
All return fire is split evenly over all attacking sectors/units/ships, and is
adjust by the ratio of defending things to attacking things.
.s1
-As a change from the original fire command, with multi-fire enabled,
-you will not return fire on yourself.
-.s1
IMPORTANT NOTE: Gun ranges, both on offense AND defense, are somewhat random.
If you have a range of 4.16, you can always shoot to 4, and have a 16% chance
of being able to fire at range 5...