.LV Basic
.SY "cargo [<SHIP/FLEET> | <SECTS>]"
.SY "lcargo [<UNIT/ARMY> | <SECTS>]"
-The cargo command lists the commodities on board your ships
+The cargo command lists the commodities on board your ships
in readable format. The lcargo command does the same for land units.
.s1
The <SHIP/FLEET>, <UNIT/ARMY>, and <SECTS> arguments are
.L lnd#
the unit number,
.L "ship type"
-the type of ship; \*Qpatrol boat\*U, \*Qsubmarine\*U, etc, or
+the type of ship; \*Qpt\*U, \*Qfb\*U, etc, or
.L "unit type"
-the type of unit; \*Qwar band\*U, \*Qengineer\*U, etc,
+the type of unit; \*Qart\*U, \*Qeng\*U, etc,
.L x,y
-the ship/unit's current location (relative to your capital),
+the ship/unit's current location,
.L flt
the fleet/army designation letter (set by \*Qfleetadd/army\*U command),
.L eff
the ship/unit's efficiency,
+.L civ
+the number of civilians on board,
+.L mil
+the number of military on board,
+.L uw
+the number of uncompensated workers on board,
.L sh
the number of shells on board,
.L gun
.in
.s1
For example:
-.EX cargo K
+.EX cargo F
.NF
-shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad
- 86 aircraft carrier -29,-51 K 100% 298 4 0 0 0 0 0 0 0 0
- 110 battleship -29,-51 K 100% 100 8 0 0 0 0 0 0 0 0
- 115 battleship -29,-51 K 100% 60 8 0 0 0 0 0 0 0 0
- 181 destroyer -27,-35 K 100% 40 4 0 0 0 0 0 0 0 0
- 182 destroyer -27,-35 K 100% 40 4 0 0 0 0 0 0 0 0
- 183 destroyer -27,-35 K 100% 40 4 0 0 0 0 0 0 0 0
+shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ 3 dd 8,-14 F 86% 0 2 0 34 4 0 0 0 0 0 0 0 0
+ 4 fb -2,14 F 100% 10 10 0 0 0 10 0 0 0 10 0 0 0
+ 7 dd 8,-14 F 100% 0 60 0 40 4 0 0 0 0 0 0 0 0
+ 10 fb 5,-15 F 100% 1 0 0 0 0 0 0 0 0 0 0 0 0
+ 11 fb 3,-15 F 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ 13 bb 4,-16 F 80% 0 10 0 100 4 0 0 0 0 0 0 0 0
6 ships
.FI
.s1