.TH Command LRETREAT
.NA lretreat "Set retreat conditions/paths for units or armies"
.LV Expert
-.SY "lretreat <UNIT/ARMY> [<PATH> <CONDITIONS>]"
+.SY "lretreat <UNIT/ARMY> <PATH> <CONDITIONS>"
+.SY "lretreat <UNIT/ARMY> q"
The lretreat command allows you to examine or modify the retreat
-paths and conditions of your land units.
+orders of your land units.
.s1
The first argument selects land units to view or give orders for.
If an army designation is given when specifying orders, the orders
apply to all members of that army.
.s1
-Without further arguments, current retreat orders are shown.
+Retreat orders consist of a retreat path and conditions.
+.s1
+A retreat path 'h' orders the ships not to retreat.
+.s1
+With 'q' instead of a retreat path, the current retreat paths and
+conditions will be listed.
The report format contains the following fields:
.s1
.in \w'unit type\0\0'u
the army designation letter (set by \*Qarmy\*U command),
.L path
the current retreat path,
-.L as army?
+.L "as army?"
whether these are army retreat orders,
.L flags
what conditions will trigger retreat.
.in
.s1
For example:
-.EX lretreat *
+.EX lretreat * q
.NF
lnd# unit type x,y ar path as army? flags
0 cav cavalry 2,0 jjuuj I
1 unit
.FI
.s1
-.L Overview
-.s1
A player may give retreat orders for a land unit or an army. Retreat
orders include a set of conditions that determine when the army/unit
will retreat, and a path that the army/unit will follow. When a condition
when it is fired upon, and no friendly
units/sectors (including the unit itself)
are able to fire back at the aggressor.
- c Cancel retreat order
.fi
.s1
For example, if the cavalry above was fired at, it would attempt to