This would make the unit interdict anything passing within 2 sectors of
4,0, provided it was also within 5 sectors (the unit's range) of 0,0.
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-The op-sector/op-range concept allows you to restrict a unit's area of
+The op-sector/op-range concept allows you to restrict a unit's area of
interest to a small, important area, or just let it shoot at anything within
range.
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A unit stays on its mission until you cancel it, OR the unit acts. Any type
of action not a part of a mission
is sufficient, so marching, navigating, transporting, flying, reconing,
-bombing, mining, paratrooping, being attacked, being
-paratrooped on, retreating, etc, will all cause a unit to lose its
+bombing, mining, paratrooping, being attacked, being
+paratrooped on, retreating, etc, will all cause a unit to lose its
mission status, but the unit could bomb/shell/etc AS PART OF A MISSION, and
still retain its mission status.
Also, land units with a reserve
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Damage done is divided amongst all units/ships/commodities moving. For
example, if 6 ships were moving, and the interdiction mission did 18 points of
-damage, each ship would take 3.
+damage, each ship would take 3.
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Note that only ships with sonar and ASW planes can interdict subs. Also, the
units may or may not detect the subs, so it's kind of random. The sub also
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Note also that forts will fire at enemy ships coming within
range. You don't have to set anything for this, it
-happens automatically. (Forts firing at enemy ships naving happens before
-ships/planes/units interdicting ships, so if the enemy is using an area a
+happens automatically. (Forts firing at enemy ships naving happens before
+ships/planes/units interdicting ships, so if the enemy is using an area a
lot, a fort will hurt him without costing you mob from planes)
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SUPPORT MISSIONS (planes only)
would try to intercept over any of them.
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When a plane enters a sector, any planes with air defense missions that are
-at war with the owner of the plane will fly there to fight it.
+at war with the owner of the plane will fly there to fight it.
The air defense planes
-encounter normal interception along the way (but do \*QNOT\*U trigger
+encounter normal interception along the way (but do \*QNOT\*U trigger
more air defense missions, but \*QMAY\*U be intercepted normally).
Once the air defense planes get to the sector,
they fight the plane. Then, if the owner of the sector