.TH Command NBMAP
.NA nbmap "Big map of all your worldly knowledge around a nuke"
.LV Basic
-.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
-.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
-.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
-.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
-.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
+.SY "nbmap <SECTS|NUKE> [<BMAP-FLAGS>]"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
.s1
.L "BMAP FLAGS"
.s1
+Optional argument <BMAP-FLAGS> consists of bmap flag characters.
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
When multiple unit types are selected they are displayed
in the following priority order: nukes, land units, ships, planes.
To highlight sectors you own, specify the 'h' flag.
+With the 't' flag, the command shows your true bmap rather than your
+working bmap.
+.s1
+.L "Working and true bmap"
.s1
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
-time using the
-.SY "bmap <SECTS> true"
-command. However, usually when you view your bmap, you are looking at
+time using the 't' bmap flag.
+However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
designations put on there by you using the 'bdes' command, and by your
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
-.SY "bmap <SECTS> revert"
+.SY "nbmap <SECTS|NUKE> revert"
.s1
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Nukes, Maps"