0) POGO Allied Allied
1) 1 Neutral Neutral
- 2) Groonland At War Hostile
+ 2) Groonland At War Hostile
.FI
.EX relations 2
0) POGO Neutral Neutral
1) 1 Allied Neutral
- 3) MGM Hostile At War
+ 3) MGM Hostile At War
.FI
.s1
.L Friendly
When you accept a country as a trustworthy trading partner, then you
establish friendly relations towards them. This allows them to sail
-ships into your harbours, load and unload goods, and have their
-ships repaired there. You are allowed to "tend" and "follow" friendly
-ships. You are allowed to cede sectors to a friendly
-nation, and may send them "flash" messages (see info flash). You will
-be warned, however, if they overfly
+ships into your harbors, load and unload goods, and have their
+ships repaired there. You are allowed to "tend" friendly
+ships. You may send "flash" messages (see info flash) to friendly nations.
+You will be warned, however, if they overfly
your territory. And if they do it enough times, your diplomatic
relations towards them will be automatically downgraded. You may
"spy" on a friendly nation with no consequences.
should declare hostile relations towards them. This will ensure that
your planes will intercept theirs if they
try to over-fly you, and your forts will fire on their ships when they
-sail within range. Also, your a-sat's and abm's will attempt
+sail within range. Also, your a-sat's and ABMs will attempt
to intercept their satellites and missiles independent of the target
sector they have launched them at, and your ships with anti-missile
capability will attempt to intercept any incoming marine missiles