.SY "stop <TYPE> <SECTS|SHIPS|PLANES|UNITS|NUKES>"
The stop command stops production and repairs for one update.
.s1
-Stopped sectors don't gain in efficiency, don't produce anything, and
+Stopped sectors don't gain efficiency, don't produce anything, and
don't work on ships, planes or units there, but otherwise function
normally: they still pay tax, distribute goods and so forth.
.s1
Stopping ships, planes and land units works just the same: they don't
-gain in efficiency, they don't produce anything (if applicable), and
+gain efficiency, they don't produce anything (if applicable), and
they don't work on embarked land units or planes.
.s1
Stopping nukes doesn't do anything in particular, right now.
.s1
-Conquering a sector stops it automatically. Stop orders expire at the
+Conquering a sector, ship, plane, land unit or nuke stops it
+automatically. Stop orders expire at the
update. Use the start command to countermand them manually.
.s1
.EX stop se 2,0
1 sector
.FI
.s1
-.SA "start, census, Producing, Updates, Nukes"
+.SA "start, census, Producing, Updates, Planes, Ships, LandUnits, Nukes"