.TH Command STOP
-.NA stop "Stop sector production"
+.NA stop "Stop production and repairs"
.LV Expert
-.SY "stop <SECTS>"
-The stop command orders a sector to stop producing for an update.
-After the update, the sector will return to normal.
+.SY "stop <TYPE> <SECTS|SHIPS|PLANES|UNITS|NUKES>"
+The stop command stops production and repairs for one update.
.s1
-The sector will still distribute, etc, but will not gain in efficiency or
-produce anything. Ships, planes, and units in the sector will
-not gain efficiency.
+Stopped sectors don't gain efficiency, don't produce anything, and
+don't work on ships, planes or units there, but otherwise function
+normally: they still pay tax, distribute goods and so forth.
.s1
-.EX stop 2,0
+Stopping ships, planes and land units works just the same: they don't
+gain efficiency, they don't produce anything (if applicable), and
+they don't work on embarked land units or planes.
+.s1
+Stopping nukes doesn't do anything in particular, right now.
+.s1
+Conquering a sector, ship, plane, land unit or nuke stops it
+automatically. Stop orders expire at the
+update. Use the start command to countermand them manually.
+.s1
+.EX stop se 2,0
.NF
Wed Jan 20 21:35:34 1993
PRODUCTION STOPPAGE
1 sector
.FI
.s1
-.SA "start, census, Producing, Updates"
+.SA "start, census, Producing, Updates, Planes, Ships, LandUnits, Nukes"