the <submarine-SHIPS> argument is the number(s) of your submarine or other
ship(s) with torpedo ability.
The program will ask for these if not provided on the command line.
-If using the multi-fire option, the program will prompt for targets for
-EACH firing torpedo ship, if no target was given on the command line.
.s1
Your <submarine-SHIPS> must meet the following criteria:
.nf
.fi
.s1
If the target is out of range, you will be told so,
-(after your torp is in the water).
+(after your torpedo is in the water).
See \*Qinfo Hitchance\*U for the chance of a torpedo hitting its target.
.s1
If the target ship is not in a direct line of sight
your mobility will be decremented by mobility equal to 1/2 the cost
the torpedo-ship would pay to move a sector for each torpedo fired;
if it goes to zero (or beyond) you will be forced to stick around.
-If your torpedo scores a hit,
-your victim will be informed of the fact and will be told
-the number of the torpedo-ship, but not the country (so you can deny it).
.s1
-The victim's only automatic protection against sub attacks is that
-any ship of his/hers that is near you and has depth-charge ability
-and has shells will drop them on you as depth charges.
-Each depth charge does 10% to 40% damage to your sub, depending
-on the armor of the sub, and the range of the destroyer.
+Victims of submarine torpedoes get only told that a submarine
+attacked, not which one (so you can deny it).
.s1
-The range a ship can depth charge at is the same as its gun range.
+The victim's only automatic protection against sub attacks is that any
+ship of his/hers that is capable of retaliating with depth charges or
+torpedoes will do so. This will reveal number and position of your
+submarine.
.s1
Against surface ships launching torpedo attacks, the victim gets to fire
all his ships & sectors within range at the attackers BEFORE the attackers