-.TH FAIRLAND 1
+.TH FAIRLAND 6
.SH NAME
fairland \- Empire land generator
.SH SYNOPSIS
.B fairland
-[
-.BI \-aioq
-]
-[
-.BI \-s\ scriptout
-]
-[
-.BI \-e\ configfile
-]
-[
-.BI \-R\ seed
-]
-.IR nc
-.IR sc
-[
-.IR ni
-]
-[
-.IR is
-]
-[
-.IR sp
-]
-[
-.IR pm
-]
-[
-.IR di
-]
-[
-.IR id
-]
+[\fIoption\fP]...
+\fInc\fP
+\fIsc\fP
+[\fIni\fP
+[\fIis\fP
+[\fIsp\fP
+[\fIpm\fP
+[\fIdi\fP
+[\fIid\fP]]]]]]
.br
.SH DESCRIPTION
-.I fairland
-is a program which creates land and ore for Empire. It
-should be run after
-.I files
-has been run and before
+.B fairland
+is a program which creates land for Empire. It should be run after
+.I files
+has been run and before
.I emp_server
-has been started. This is a land generator for empire that creates a
-specified number of continents, and spaces them evenly accross the
-map. It tries to make all of them the same size, and makes sure that
-they don't meet. It gives each start island exactly the same
-distribution of resources and the same number of mountains. You can
-get nearly any kind of map you want by choosing the right arguments.
+has been started. It creates a specified number of start islands
+("continents"), and spaces them evenly accross the map. It makes all
+of them the same size, and makes sure that they don't meet. It gives
+each start island exactly the same distribution of resources and the
+same number of mountains. Different arguments produce quite different
+kinds of maps.
.SH OPTIONS
.TP
-.B \-a
-mark the continents with a * so that you can tell them from the islands
+.BI \-e " configfile"
+Use game configuration in \fIconfigfile\fR.
.TP
-.B \-i
-islands will crash into each other and merge
+.B \-h
+Help. Print brief usage information and exit.
.TP
-.B \-o
-do not set the resources. If you use this flag, then you will need to
-run some other program (for example the
-.I ore
-program) to set the resources.
+.B \-i
+Islands will crash into each other and merge.
.TP
.B \-q
-run quietly without printing anything to the terminal
-.TP
-.BI \-s\ scriptout
-writes a script for placing capitol to the file
-.I scriptout
-(If you don't specify this argument, then the script will be written
-to "newcap_script".)
+Run quietly without printing anything to the terminal.
.TP
-.BI \-e\ configfile
-causes
-.I fairland
-to use the game configuration specified in
-.I configfile
-(by default, the file "econfig" in the data directory is used)
-.TP
-.BI \-R\ seed
+.BI \-R " seed"
Use
.I seed
-as seed for the pseudo-random number generator. This can be used to reproduce
-a previously created world. (by default the current time and process id of
-the server are used as seed.) The seed used to generate a world is printed
-along with the map.
+as seed for the pseudo-random number generator. This can be used to
+reproduce a previously created world. The seed used to generate a
+world is printed along with the map.
+.TP
+.BI \-s " script"
+Write script to add countries and sanctuaries to file \fIscript\fP
+(default "newcap_script").
+.TP
+.B \-v
+Print version information and exit.
+.SH OPERANDS
.TP
-.IR nc
+.I nc
number of continents
.TP
-.IR sc
+.I sc
continent size
.TP
-.IR ni
-number of islands (optional, default = nc)
+.I ni
+number of additional islands (default \fInc\fP)
.TP
-.IR is
-average size of islands (optional, default = sc/2)
+.I is
+average size of additional islands (default \fIsc\fP/2)
.TP
-.IR sp
-spike percentage: 0 = round, 100 = snake (default = 10)
+.I sp
+land spikiness (in percent, default 10), low values result in rounded
+islands, high values result in tentacles
.TP
-.IR pm
-the percentage of land that is mountain (default = 0)
+.I pm
+how much of each island is mountain (in percent, default 0)
.TP
-.IR di
-the minimum distance between continents (default = 2)
+.I di
+minimum distance between continents (default 2)
.TP
-.IR id
-minimum distance from islands to continents (default = 1)
-
+.I id
+minimum distance between additional islands and continents (default 1)
.SH AUTHOR
-Ken Stevens <chidren@empire.net>
-
+Ken Stevens <children@empire.net>