/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* host.c: make stream connection to empire
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1998
- * Markus Armbruster, 2005
+ * Markus Armbruster, 2005-2009
*/
#include <config.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#ifndef _WIN32
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
-#else
-#include <io.h>
-#endif
#include "misc.h"
+/* Portability cruft, should become unnecessary eventually */
+#ifndef AI_ADDRCONFIG
+#define AI_ADDRCONFIG 0
+#endif
+
#ifdef HAVE_GETADDRINFO
/*
* Inspired by example code from W. Richard Stevens: UNIX Network
struct addrinfo hints, *res, *ressave;
memset(&hints, 0, sizeof(struct addrinfo));
+ hints.ai_flags = AI_ADDRCONFIG;
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if (connect(sockfd, res->ai_addr, res->ai_addrlen) == 0)
break; /* success */
-
close(sockfd); /* ignore this one */
} while ((res = res->ai_next) != NULL);
s = socket(AF_INET, SOCK_STREAM, 0);
if (s < 0) {
-#ifdef _WIN32
- errno = WSAGetLastError();
-#endif
return -1;
}
addr->sin_family = AF_INET;
if (connect(s, (struct sockaddr *)addr, sizeof(*addr)) < 0) {
-#ifdef _WIN32
- errno = WSAGetLastError();
-#endif
(void)close(s);
return -1;
}