/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
+ * Ron Koenderink, 2004-2005
+ * Markus Armbruster, 2005
*/
#include <config.h>
-#include "misc.h"
-#include "proto.h"
-#include "queue.h"
-#include "ioqueue.h"
-#include "tags.h"
-
+#include <errno.h>
+#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include <sys/types.h>
-#ifndef _WIN32
-#include <pwd.h>
-#endif
-#include <signal.h>
-#include <errno.h>
-#ifndef _WIN32
-#include <sys/socket.h>
-#include <sys/time.h>
-#include <netinet/in.h>
-#include <unistd.h>
-#else
+#ifdef _WIN32
#include <windows.h>
#include <conio.h>
#include <io.h>
+#else
+#include <pwd.h>
+#include <unistd.h>
#endif
+#include "ioqueue.h"
+#include "misc.h"
+#include "proto.h"
+#include "tags.h"
+
#ifdef _WIN32
HANDLE hStdIn;
#endif