/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#ifndef MISC_H
#define MISC_H
-#include <ctype.h>
#include <stdio.h>
-#include <sys/types.h>
#ifdef _WIN32
-#include <windows.h>
-#else
-#include <netinet/in.h>
+#include "sysdep_w32.h"
#endif
-struct ioqueue;
+#define MAX(a, b) ((a) >= (b) ? (a) : (b))
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
extern char empirehost[];
extern char empireport[];
extern int eight_bit_clean;
-extern int sock;
+extern int input_fd;
+extern int send_eof;
+extern FILE *auxfp;
extern char *SO;
extern char *SE;
-#ifdef _WIN32
-extern HANDLE hStdIn;
-#endif
-
-#ifdef _WIN32
-#define getsose() ((void)0)
-#define putso() ((void)0)
-#define putse() ((void)0)
-#define pclose _pclose
-#define popen _popen
-#else
+#ifndef _WIN32
void getsose(void);
void putso(void);
void putse(void);
#endif
int recvline(int s, char *buf);
+int parseid(char *);
int expect(int s, int match, char *buf);
int tcp_connect(char *, char *);
int login(int s, char *uname, char *cname, char *cpass, int kill_proc, int);
-void saveargv(int ac, char **src, char **dst);
+int play(int);
void sendcmd(int s, char *cmd, char *arg);
-void servercmd(struct ioqueue *ioq, FILE *auxfi);
-int serverio(int s, struct ioqueue *ioq);
-int termio(int fd, int sock, FILE *auxfi);
+void servercmd(int, char *, int);
+void outch(char);
#endif