/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998
*/
-#ifndef _MISC_H_
-#define _MISC_H_
+#ifndef MISC_H
+#define MISC_H
#include <ctype.h>
#include <stdio.h>
extern char empirehost[];
extern char empireport[];
extern int eight_bit_clean;
-extern int interrupt;
extern char num_teles[];
extern int sock;
extern char *SO;
extern char *SE;
#ifdef _WIN32
-HANDLE hStdIn;
+extern HANDLE hStdIn;
#endif
#ifdef _WIN32
#define getsose() ((void)0)
#define putso() ((void)0)
#define putse() ((void)0)
+#define pclose _pclose
+#define popen _popen
#else
void getsose(void);
void putso(void);
#endif
int recvline(int s, char *buf);
int expect(int s, int match, char *buf);
-int handleintr(int);
-int hostaddr(char *name, struct sockaddr_in *addr);
-int hostconnect(struct sockaddr_in *addr);
-int hostport(char *name, struct sockaddr_in *addr);
+int tcp_connect(char *, char *);
int login(int s, char *uname, char *cname, char *cpass, int kill_proc, int);
void saveargv(int ac, char **src, char **dst);
void sendcmd(int s, char *cmd, char *arg);