/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
#define MISC_H
#include <stdio.h>
-#ifdef _WIN32
-#include "sysdep_w32.h"
-#endif
#define MAX(a, b) ((a) >= (b) ? (a) : (b))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define putso() ((void)0)
#define putse() ((void)0)
#endif /* !HAVE_CURSES_TERMINFO */
+
int recvline(int s, char *buf);
int parseid(char *);
int expect(int s, int match, char *buf);
void servercmd(int, char *, int);
void outch(char);
+#ifdef _MSC_VER
+#define pclose _pclose
+#define popen _popen
+#define snprintf _snprintf
+#endif
+
#endif