/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Steve McClure, 1998
- * Markus Armbruster, 2004-2017
+ * Markus Armbruster, 2004-2020
*/
#ifndef MISC_H
extern char empirehost[];
extern char empireport[];
+
+/* expect.c */
+int recvline(int s, char *buf);
+int parseid(char *);
+int expect(int s, int match, char *buf);
+void sendcmd(int s, char *cmd, char *arg);
+
+/* host.c */
+int tcp_connect(char *, char *);
+
+/* login.c */
+int login(int s, char *uname, char *cname, char *cpass, int kill_proc, int);
+
+/* play.c */
+int play(int, char *);
+void prompt(int, char *, char *);
+
+/* servcmd.c */
extern int eight_bit_clean;
extern FILE *auxfp;
extern int restricted;
+int servercmd(int, char *, int);
+void outch(char);
+/* termlib.c */
#ifdef HAVE_CURSES_TERMINFO
void getsose(void);
void putso(void);
#define putse() ((void)0)
#endif /* !HAVE_CURSES_TERMINFO */
-int recvline(int s, char *buf);
-int parseid(char *);
-int expect(int s, int match, char *buf);
-int tcp_connect(char *, char *);
-int login(int s, char *uname, char *cname, char *cpass, int kill_proc, int);
-int play(int, char *);
-void prompt(int, char *, char *);
-void sendcmd(int s, char *cmd, char *arg);
-int servercmd(int, char *, int);
-void outch(char);
-
+/* Compatibility gunk for Windows */
#ifdef _MSC_VER
#define pclose _pclose
#define popen _popen