/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998
*/
+#include <config.h>
+
+#include <stdlib.h>
#if !defined(_WIN32)
#include <unistd.h>
#endif
#include "queue.h"
void
-insque(p, q)
-struct qelem *p;
-struct qelem *q;
+insque(struct qelem *p, struct qelem *q)
{
p->q_forw = q->q_forw;
p->q_back = q;
}
void
-remque(p)
-struct qelem *p;
+remque(struct qelem *p)
{
p->q_back->q_forw = p->q_forw;
p->q_forw->q_back = p->q_back;
}
void
-initque(p)
-struct qelem *p;
+initque(struct qelem *p)
{
p->q_forw = p;
p->q_back = p;
}
struct qelem *
-makeqt(nelem)
-int nelem;
+makeqt(int nelem)
{
- extern s_char *malloc();
struct qelem *table;
struct qelem *qp;
int i;
- table = (struct qelem *)malloc(sizeof(*table) * nelem);
+ table = malloc(sizeof(*table) * nelem);
for (i = 0, qp = table; i < nelem; i++, qp++)
initque(qp);
return table;